Tuesday, November 13, 2012


Making the Game From the Ground Up


At our first meeting during class, we had a good amount of time to talk about our game, "RU SCREWED?" We talked about a lot of the game mechanics. 

Our first challenge was how to incorporate dice into our game without having it act as it would normally would in any board game. We talked about using a dice that had shaped and colors on it rather than numbers, but realized that it would not work with our game. After a lot of ideas and collaboration, we decided that the number rolled on the dice would either be for earning that amount of credits or taking the amount rolled away from another player. This way, the player who rolled the dice would be able to make a decision to either go ahead in the game or slow down other players who may be leading. 

Another challenge that we had to overcome was how to have the board game set up, that it wouldn't be a typical going around the board in a counter-clockwise or clockwise manner. At this point, we only added diagonals to the board game but left it that you may go either clockwise or counter-clockwise.

For our next class we divided up all the aspects of the game design between all the members. Joe was assigned to make the cards for the game. Greg was assigned to find some kind counting system for us to record the amount of credits. Pete was assigned to design the cards and board, and Ruchi was assigned to make the board game itself.

So far the game is coming out pretty good, and only a trial run in class with all the materials will show us what progress we need to make a perfect game.

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