Tuesday, November 20, 2012

Day 3

Today in class we made really good progress with our game. Over the weekend we met up and started getting pieces together and created a rough draft of the board. Just having a couple pieces and a board to look at and visualize a real game made it a lot easier. Even though we still haven’t figured out exactly how we want our board game to look; we came up with a basic layout. Our game board will have four different campuses, Busch, Livingston, College Ave, and Cook Douglass with High Point Solutions Stadium in the middle. There will be a connecting bridge between two campuses, so players have to move around the board and from campus to campus in a clockwise motion. We believed that it was more important to figure out the rules and mechanics of the game above all else and that we could save the esthetic parts of the game for another day.
Coming up with rules for this game was not easy. We were trying to overcome the monotonous, roll a dice and move that many spaces, so we incorporated several choices the player can decide between. In RU Screwed, the way to win the game is be the first one to graduate Rutgers University.  During our group discussion, we figured out that it would make the game more fun if this end result could be achieved several different ways so players could employ different strategies. We settled on three different options, make your way around the map and to the stadium, collect 120 credits or complete your choice of major. This allows players to make a choice and decide which way will help them win the game first. We also made rolling the dice into a strategy. When the player rolls the dice, he/she can decide between moving either forwards or backwards that many spaces, not move at all and take that number roll and at that to your credit total or to not move and cut that number roll in half and subtract that number from a players credit count. Our group wanted to make the game more strategy based and I believe that with these two characteristics added to our game, that we have achieved that goal. Next week we will try to come up with more rules to make RU Screwed even more entertaining and to start working on the final layout of how we want the board to look.

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